Indoor Sports Rules

View our indoor Soccer and Netball competitions Rules below.

Indoor Soccer Rules

  1. Teams: Indoor soccer is played between two teams, with each team consisting of five players, including a goalkeeper. Teams can have substitutes that can be rotated during the game.
  2. Court: The game is played on a hard court, usually made of wood or synthetic material, with boundaries marked by lines. The court is smaller than a traditional soccer field.
  3. Scoring: The objective is to score goals by kicking the ball into the opposing team’s goal. Each goal is worth one point.
  4. Out-of-bounds: If the ball goes out of bounds, it is restarted with a kick-in or a kick from the goalkeeper, depending on which team touched the ball last.
  5. Kick-ins: When the ball goes out of bounds along the sidelines, it is restarted with a kick-in. The player taking the kick-in must place the ball on or behind the line and kick it back into play.
  6. Kick-offs: The game starts with a kick-off at the center of the court. The ball must be stationary on the center spot, and players from both teams are allowed to move after the kick is taken.
  7. Fouls: There are specific rules regarding fouls in indoor soccer. Common fouls include tripping, pushing, holding, and dangerous play. When a foul occurs, a free kick or penalty kick is awarded to the opposing team.
  8. Free kicks: Free kicks are awarded to the opposing team when a foul occurs. The team takes the free kick from the spot where the foul occurred.
  9. Goalkeeper: The goalkeeper has special privileges, such as being allowed to use their hands to save the ball within their designated penalty area. However, they cannot kick or throw the ball past the halfway line.
  10. Time and Substitutions: Indoor soccer games typically consist of two halves, each lasting a specified amount of time (usually around 20 minutes). Teams can make substitutions at any time during the game.


Upstairs consists of entire floor area and ceiling.
Downstairs consists of floor area up to upper level (yellow marking).


Six players for both Men & Mixed games.
Mixed = 3 guys and 3 girls. (Girls are allowed to play as guys if team numbers are short.)


Field players may leave the playing area at any time and be replaced by another field player. A free kick will be awarded if both the player being substituted and his replacement are on the playing surface at the same time. (free kick awarded from where the ball is at the time of offence.)

Goalkeepers may substitute with a field player ONLY after the Referee has been informed.


A team must have at least four players before play may commence.

Note: One player must act as a Goal Keeper.


These officials are provided by Howzat. Their decisions are binding and final. Games may have time reduced by the referee if teams are late.


Footwear- all participants should wear sports joggers. Enclosed, safe footwear is compulsory. NO player is to play barefooted.
Shirts- teams are advised to wear shirts/uniforms of the same color/ design. NOTE: Goalkeeper may wear a different shirt.

The Game: consists of two (2) x twelve (12) minute halves.
Games will be started on time.
Half time: no longer than 1 minute.
Injury Time: The Referee will stop the clock in the event of a serious injury.
Time Wasting: an indirect free kick will be awarded for deliberate time wasting. (Goalkeeper should have rolled out within 5 seconds after receiving control of the ball.)

In the event of a cautionable offence being interpreted by the referee (within the rules of the game) then a yellow card is issued.
A player earning a second caution in one game will be sent off by the referee for the duration of the game.
In the event of a ‘send off’ offence, interpreted by the referee within the rules of the game, then the player involved shall be sent off for the duration of the game and will be automatically suspended for at least one fixture. Management has the power to extend the period of suspension, based on the referee’s report.
Should a player accrue two ‘send off’ offences during the competition, the player concerned maybe automatically suspended from taking any further part in the competition.


A player maybe cautioned and shown the yellow card if he/she is guilty of any of the following offences:

  • unsporting behavior
  • dissent by word or action
  • persistent infringement of the Laws of the Game
  • delaying the restart of play

A player is sent off (red card) if he/she commits any of the following offences:

  • serious foul play
  • violent conduct
  • spitting at an opponent or any other person
  • using offensive, insulting or abusive language and/or gestures
  • receiving a second caution in the same match
  • Dissent towards the officials


To be eligible to play in the finals, players must have their name, address and phone numbers printed on team cards. At each game these players must be ticked off on the team card.
Players must have played 5 current competition games to be eligible for finals.


  • Win – 3 points
  • Draw – 2 points
  • Loss – 0 points
  • Bye – 2 points
  • Forfeit (win) – 3 points
  • Forfeit (loss) – 0 points


Teams must pay games fees before the commencement of each match.
Registration fees must be paid by the commencement of week 4 of the competition.


Football association rules will apply except in the following circumstances:

OFFSIDE – does not apply
KICK OFF – The ball may be kicked forward or backwards. A goal cannot be scored directly from a kick off unless it touches another player.

  • all free kicks are indirect (i.e. ball must touch another player before scoring)
  • no opposing player may be positioned within 2 metres of the point where the free kick has been awarded.
  • Where a free kick has been awarded within two metres of the goal perimeter, the ball will be repositioned at the nearest point, two metres away from the goal perimeter.
  • Ball hits referee (play-on) unless unfair advantage is gained then it is a drop ball.
  • Forfeit (win) – 3 points
  • Forfeit (loss) – 0 points


  • Upstairs – play may continue off all nets, except if the ball goes directly into the goals from the roof. This will result in a goalkeeper roll-out.
  • Downstairs – If any part of the ball goes over the floor line (yellow marking) or touches the floor line the ball is out of play.


  • A free kick will be awarded to the non-offending team where the offending team has caused the ball to go out of play. (Roof/above floor downstairs and backboards.) The kick will be taken from were the offending team last played the ball.
  • Ball deflects off Goal Keeper out of play – free kick 2 metres outside circle

INFRINGEMENTS BY GOALKEEPER – free kick will be awarded against the goalkeeper at a point two metres from the goal area, adjacent to the point where the infringement occurred.

GOALKEEPER ROLLOUT – No field player may position himself within two metres of the goal circle when the goalkeeper is rolling out. Any interference from an attacking player inside this area will result in a free kick to the defending team where the offence occurred. (free kick 2 metres outside circle)

HOLDING OR LEANING ON THE WALL OR NET – no player is permitted to hold or lean on the wall or nets whilst playing the ball. Infringement will result in a free kick.

There shall be no sliding tackles, pinning players against the wall or playing ball while on the floor.
No tackles from behind causing body contact.
No Slide tackles of any kind.
No Tackles with intentional and excessive use of any part of the body.

The goalkeeper is not permitted outside the goal area – intentional infringements (i.e any contact with the ball), shall result in a free kick. Accidental infringements shall be judged by the referee.
The goalkeeper may stop the ball with any part of the body. The ball is then returned by him to play, by an underarm roll. This is an UNDER ARM roll using one or both hands in a low bowling type action. If defenders accidentally infringe this rule then the referee shall award a free kick.
The goalkeeper is NOT permitted to kick the ball, but may block shots with his feet.

Indoor Soccer | The Parc
Netball Team | The Parc

Indoor Netball Rules

  1. Teams: Indoor netball is played between two teams, each consisting of seven players. The positions are similar to traditional netball, with a goal shooter, goal attack, wing attack, center, wing defense, goal defense, and goalkeeper.
  2. Court: The court is divided into thirds, and each team defends and attacks their respective third. The court is enclosed with netting, so the ball stays in play even if it hits the walls.
  3. Scoring: The objective is to score goals by shooting the ball into the opposing team’s netball ring. Each goal is worth one point.
  4. Passing: Players cannot move with the ball; they must pass it to their teammates. Once a player catches the ball, they must stop and pass it within three seconds. Also, the ball cannot be thrown over more than two-thirds of the court without touching another player.
  5. Contact: Physical contact between players is not allowed. Defenders must stay at least three feet away from the player with the ball, and they cannot attempt to block or touch the shooter when they are shooting for a goal.
  6. Stepping: Players cannot take more than 1.5 steps while in possession of the ball. This rule prevents players from running with the ball.
  7. Footwork: When catching a pass, players must have at least one foot grounded before passing or shooting the ball. This rule ensures players maintain balance and stability.
  8. Timing: Each game is divided into quarters, with each quarter lasting around 10-12 minutes. Teams switch ends after each quarter.
  9. Substitutions: Teams can make substitutions during the game, allowing players to rest or replace injured teammates.